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Thread: Tauti Offical Patch notes

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    Default Tauti Offical Patch notes

    Posted Here - http://boards.lineage2.com/showthread.php?t=240524

    New Hunting Grounds

    Tauti & the Seed of Hellfire

    The Seed of Hellfire is a top-level hunting ground. It was originally Bremnon's weapon, but when Tauti received Shilen's command, he led his followers, the Jahks, Kundas, and Sophas, to this place in order to expand Shilen's influence on the Gracia Continent. Tauti is carrying out Shilen's command, but he does not hide the fact that he is also seeking to increase his own power.

    Seed of Hellfire
    Level 97+ Party-type Hunting Area. Quest Zone.

    • Normal monsters are spawned continuously in this hunting ground.
    • You can proceed to the breakthrough instant dungeon Tauti Boss Battle (normal, epic) through the quest.
    • On floors 1~2 in the northern region, you can hunt multiple monsters. In the southern region, you can hunt a single monster.
    • After you successfully complete a certain number of the Tauti Attack (normal, epic), it will change from normal status to PC conquered status.
    • When the Seed of Hellfire changes to stage 2 (PC conquered), you can move to floor 3 (Kunda Training Camp) through the Move Supporter NPC.
    • You can collect items in the floor 3 Kunda Training Camp.

    Tauti
    Level 97+ Raid Battle

    • For normal mode, 14~35 characters can play this raid instant dungeon.
    • For epic mode, 21~35 characters can play this raid instant dungeon.
    • Regular and epic mode raids exist. Enter the normal mode through the NPC Sizrak inside the Seed of Hellfire. Enter the epic mode through the NPC Aku.
    • The instant dungeon is reset every Wednesday at 06:30.



    Guillotine Fortress


    This place was previously the Execution Grounds raid field. Monsters that were captured at the Hallucination of Blood were used to raise up this fortress. The souls of those who died with regret wander around in this place. It is now called the Guillotine Fortress. The guillotine that stands at the center of the Guillotine Fortress calls itself the Guillotine of Death. It called forth its followers to raise a powerful Chaos Shield around itself.

    Levels 95~97 Party type Hunting Area

    • The previous Execution Grounds hunting ground has been changed to the levels 95~97 party hunting ground Guillotine Fortress.
    • New monsters will be spawned rather than the previous ones.
    • Some monsters use Chaos Shield upon appearing to maximize P. Def. and M. Def.
    • The Chaos Shield is weak to the Tyrr Warrior's Armor Destruction skill. While in party status, if the Tyrr Warrior's Armor Destruction skill is accurate, there is an increased chance of successfully inflicting Half-Kill on the monster that raises the shield.
    • If the Half-Kill attack is accurate or a certain amount of damage is inflicted on the monster, Chaos Shield is shattered, and that shock temporarily stops the monster from engaging in battle.
    • Infinity Keeper Izhad and Fortress Scout Gazem are anticipation-type monsters, so proceed with caution.
    • When you defeat a Guillotine Fortress monster, there is small chance of acquiring the Proof of Survival item. If you hunt monsters while possessing the Proof of Survival, there is a chance that the event monster Skull Dissect of Hellfire will appear.
    • Some monsters only appear when it is nighttime in the game.
    • The raid bosses Guillotine of Death, Head Warden Houpan, and Crazed Crook have been added to the Guillotine Fortress.
    • Sayune that allows you to move to the Guillotine Fortress have been added in the following towns: Dion, and Giran.


    Changes to the Castle Siege System

    Castle Siege Changes

    Siege battle times have been changed from 2 times on Sunday at 16~18 hours and 20~22 hours to only 1 time on Sunday at 20~22 hours.

    When the siege begins, the castle gate that was broken in the campaign is reset.

    Sayune has been added near Aden Castle and Rune Castle.

    A light and darkness system has been added:

    • Shortly after the update, all castles will be set as Castles of Light.
    • The Seal of Ruler skill has been deleted, and the Imprint of Light and Imprint of Darkness skills have been added.
    • When the Imprint of Light skill is successful, the castle belongs to the light. When the Imprint of Darkness skill is successful, the castle belongs to the darkness.
    • After the siege battle ends, for 1 hour, you can choose the light and darkness again through the created messenger.
    • Characteristics of the Castle of Light and the Castle of Darkness are as follows:
      • Castle of Light
        • The NPC sales tax rate is set to 0%.
        • You cannot set the NPC purchase tax status.
        • You can receive a quest that resets a castle of darkness.
        • The castle lord can receive the Radiant Cloak of Light from the chamberlain. Clan members can receive the and the Cloak of Light from the court magician:
          • Radiant Cloak of Light: All stats +3. Damage received during PVP decreases by 15%. Can use castle escape skills. All attributes +15.
          • Cloak of Light: All stats +2. Damage received during PVP decreases by 10%. Can use castle escape skills. All attributes +10.

        • A character with a chaotic tendency cannot equip a Radiant Cloak of Light or a Cloak of Light.
        • The existing habitat skill has been deleted, and an Ability of Light skill that increases Max CP by 3000 and normal/skill attack damage during PVP by 10% has been added.
        • The Ability of Light skill does not apply to characters with chaotic tendencies.
        • The light near the castle has changed to clear.
        • A proclaimer has been created in the Castle of Light's village. You can receive a buff from the proclaimer that increases XP by 3%.

      • Castle of Darkness
        • The NPC sales tax rate is 30%.
        • The NPC import tax rate is 10%.
        • The castle lord can receive the Cold Cloak of Darkness from the chamberlain. Clan members can receive the and the Cloak of Darkness from the court magician:
          • Cold Cloak of Darkness: All stats +3. Damage received during PVP decreases by 15%. Can use castle escape skills. All attributes +15.
          • Cloak of Darkness: All stats +2. Damage received during PVP decreases by 10%. Can use castle escape skills. All attributes +10.

        • The existing habitat skill has been deleted, and an Ability of Darkness skill that increases Max CP by 3000 and normal/skill attack damage during PVP by 10% has been added.
        • Dark clouds fill the sky near the castle to give an ominous atmosphere.
        • Revolutionaries are created in the Castle of Darkness's village.
        • A Revolutionary NPC appears outside the Castle of Darkness during siege times, allowing clan members level 40+ that own a Castle of Light to purchase a special siege weapon to use against the Castle of Darkness. When the weapon is equipped, a skill that can only be used on the siege battlefield is added.
        • PVP value increases when you PK clan members that are possessing a Castle of Darkness. (no effect on PK value and reputation)



    Tax System Changes

    The applied territory tax has changed for the following 2 villages.

    • Talking Island Village: Gludio territory
    • Floran Village: Dion territory

    Alco's sales tax rate has been changed from 20% to 30%.

    The tax revenue has been changed to be affected by the highest castle.

    • The castles in Gludio, Dion, Giran, Oren, and Innadril can only receive tax revenue when Aden Castle is a castle of darkness.
    • The castles in Goddard and Schuttgart can only receive tax revenue when Rune Castle is a castle of darkness.
    • The castle tax revenue is deposited every Monday at midnight into the castle's vault as long as the defense campaign on the highest castle is successful and the lord does not change.

    The Merchant of Mammon has been changed to be affected by the tax settings of the castle that is associated with its village.

    Ceremony of Chaos
    *Due to many changes to this system after it's initial launch in Korea, and the necessary revision to the original system's patch notes because of those changes, these patch notes are taken from the near-final version that will later be found on the website.

    The Ceremony of Chaos is a sanctioned free-for-all style PvP battle exclusive to players in clans. It is meant to help train clans to work together and give opportunity for further practice and honing of one’s own PvP combat skills. Rewards from the Ceremony of Chaos benefit both clan and individual character.

    Lore Background

    Gran Kain, the father of all creatures and the world, observed the progress of his daughter Shilen’s evil plans. Although he felt resistance to her was futile, he was saw the races of Humans, Elves, Dark Elves, Orcs, Dwarves, and Kamael continue to fight. It was slow progress, but the determination of the races moved them forward steadily.

    Gran Kain was impressed by this and decided to promote their cause, despite that he rarely involved himself in the fight between light and darkness. He called upon his subordinates, the fallen angels, to call upon the heroes of the races and challenge them to a test of ability, offering to grant some of his own powers to the victor and their clan.

    Rumors circulated among the adventurer races that a representative of the gods—perhaps Pa’agrio or Shyeed—was helping them battle Shilen. Some also suspect it may be Gran Kain himself, but they doubt this because of the god’s generally negative nature.

    The orders came from a mansion but the identity of the owner is never revealed; the only representatives of note are the Mysterious Butlers Lumiere and Ains, who organize the Ceremony of Chaos. Lumiere appears to be human but this is but a disguise to hide his seraphic identity.

    Lumiere has the ability to create spaces in other dimensions, and upon Gran Kain’s orders he created four arenas for the Ceremony of Chaos battles. The arenas exist in a dimension located between the material world, and the world of Chaos ruled by Gran Kain himself. As such, Gran Kain can watch the battles easily. To protect the truth of their location and the identity of the organizer, the arenas were designed in style of familiar places in the material world.


    Mysterious Butler

    The Mysterious Butler NPC can be found in every major town or village near the Olympiad Manager NPC. He serves to provide information about the Ceremony of Chaos, the ability to watch ongoing matches, the names of the current True Hero character and Best Clan title holders, and to sell items and buffs in exchange for Adena, Fame Points, and Mysterious Marks. He also sells exclusive rewards to the True Hero character for Mysterious Marks.

    Items he sells to all characters for Mysterious Marks as well as Castle Siege Soldier Badges include:

    • Mysterious Power: Consumable item that can only be used in Ceremony of Chaos battles. Reduces your HP, MP, and CP to 1 but gives you a 30% chance of inflicting lethal strike on a targeted opponent. Reuse time is 6 minutes. Cannot be dropped, exchanged or traded, but can be store in a private warehouse.
    • Mysterious Shadow: Consumable item that can only be used in Ceremony of Chaos battles. Become invisible but Spd. is reduced by 30%. Effect cancels upon use of skills or items. Cannot be dropped, exchanged or traded, but can be store in a private warehouse.
    • Bratty Angma Summon Scrolls: Scrolls of varying level ranges that allow a clan member to summon an Angma to defeat in exchange for Clan Reputation Points and Fame Points. Cannot be exchanged, dropped, or traded.
    • Proofs of Alliance and Aspiration: Item needed to raise a clan to level 4 or 5 respectively. Can only be used by the clan leader. Cannot be exchanged, dropped, or traded.
    • Mysterious Ring: Summons a targeted clan member to your location. Lasts 60 days. Reuse time is 1 hour. Cannot be exchanged, dropped, or traded.
    • Healing Potion of Chaos: When used, recovers 2,500 HP. Any leftover recovery points after the character’s HP is fully restored goes to recovering CP. Tradable.
    • Mysterious Scroll: Teleports a targeted Chaotic character and whisks them away from you, taking them to another town. Reuse time is 30 minutes. Cannot be exchanged, dropped, or traded.
    • Necklaces of Elemental Resistance: A- through R-Grade necklaces offering resistance to a particular element, and increased MP. Tradable.
    • Earrings of Debuff Resistance: A- through R-Grade earrings offering resistance to a particular debuff, and increasing MP and possibly CP. Tradable. When two of the same earrings are equipped, only one effect is applied.
    • Rings of Elemental Resistance: A- through R-Grade rings offering resistance to a particular element, and increasing MP. Tradable. When two of the same rings are equipped, only one effect is applied.
    • Undershirts: R- through R95-Grade enchantable undershirts offering HP, MP, or CP boosts.
    • Belts and Magic Rune Clips: R- through R95-Grade belts and magic rune clips to be used together.
    • Mysterious Boxes: C- through S-Grade Mysterious Boxes that can yield symbols and magic rune clips at random. Tradable.
    • Blessed Scrolls of Escape: Town-specific Blessed Escape scrolls.


    Schedule

    The Ceremony of Chaos runs on a monthly cycle, similar to the Olympiad. It begins at midnight (server time) on the first day of the calendar month, and ends on the last day (no matter if it be the 30th, 31st, or in February). Matches occur every 20 minutes for 5 hours every day, from 7:00 p.m. to midnight (server time). At this rate, a character can participate in up to 15 matches per day.

    The 20-minute long match process follows this schedule:

    • 0 minutes, Match period begins: an invitation is sent out to every eligible character and appears on their interface and in their chat window.
    • 0-5 minutes, Registration Period: eligible players have 5 minutes to sign up. Registration can be canceled with no penalty during this time. Cancellation of any kind after this results in a penalty (see below).
    • 5-10 minutes, Entrance Waiting List: after the sign-up period ends, registered characters are notified that they will be moved to the arena after 5 minutes. A 2-minute warning will appear to notify you that you will be moved to the arena in 2 minutes.
    • 10-11 minutes, Entrance and Preparation: you are moved to a random Ceremony of Chaos arena and have 60 seconds to prepare for battle. During this time, they are invisible to the enemy.
    • 11-17 minutes, Battle: battle lasts for 6 minutes
    • 17 minutes and 30 seconds, Exit: the character is removed from the arena 30 seconds after the match ends.


    Eligibility and Registration

    To be eligible to fight in the Ceremony of Chaos, a character must meet the following requirements:

    • Belong to a clan that is level 3 or higher.
    • Be level 76 or higher and have completed your third class transfer.
      • Dual Class and Subclass characters can participate if they meet the above requirements.


    At the beginning of a match period, all eligible characters in the game world see an invitation message appear in the chat window, and also as a blinking icon the radar map (similar to where the campaign icon appears). If a character is ineligible at first but reaches eligibility status within the first 40 minutes of a match period, they will receive the invitation message at that time.

    To participate, the character must click on the invitation message, and click Challenge in the pop-up window that appears. Next, the registration interface appears and a character can manage their registration status (sign up, cancel). The sign-up period lasts 5 minutes, after which time the invitation message ceases to appear. If you are not sign-up, the interface and icon will also disappear. If you are signed up but then log out of the game, your registration will be canceled.

    Once registered for a match, you must wait until the registration period closes, and then you will be moved to an arena 2 minutes later.

    Cancellation Penalty

    A cancellation penalty is applied to prevent abuse and spam in the Ceremony of Chaos waiting list system. A cancellation penalty is applied if any of the following happens:

    • The character cancels their match registration over 7 minutes into the Registration Period.
    • The character logs out or is disconnected from the game, canceling their registration status and removing them from the waiting list.
    • The character cannot be moved into the arena when the match begins. Conditions that prevent a character from moving into the arena include:
      • Is dead
      • Is inside an instanced dungeon
      • Has over 80% weight and volume in their inventory
      • Leaves the clan
      • Changes to a class that is below level 76 and has not passed their third class transfer
      • Is Chaotic
      • Possesses a Cursed Sword
      • Is offline (by choice, or by disconnect)

    • The character presses Quit before the match is over, or forcefully leaves the match by any means before the match is over.

    If a character accumulates 30 cancellation penalties by any means they cannot participate in the Ceremony of Chaos for that month and will not receive invitations to the matches. The penalty count is reset at the beginning of the next Ceremony of Chaos cycle.

    Battle Process

    The Ceremony of Chaos matches are organized and created partly by formula and partly at random. There are two different kinds of battle: PvP against other characters or PvE against five NPC monsters. A single match can contain anywhere from 1 to 18 characters. You are placed in a match type and group number at random.

    Upon arrival, a character has 60 seconds to prepare for battle, during which time they can also read the pop-up guide about the Ceremony of Chaos. The countdown timer is displayed. After the 60 seconds end, all participating characters become visible and the battle can begin.

    When entering an arena, a character’s skill enchantment and transformation status (unless it’s a flying transformation) remains. Servitors and cubic summons remain, but pets are unsummoned. The character’s HP, MP, and CP are fully recovered. Skill reuse timers for all skills that have less than 15 minutes of cooldown time are reset. If a registered character is in a party, they will be removed from the party went they are sent to the arena.

    Herb Boxes may drop at random in the arena during either type of battle. When attacked, it drops an HP Recovery Herb that recovers 5,000 HP. If there is extra recovered HP left over after a character’s HP is fully restored by this herb, the remaining amount recovers CP. The Herb Box may also drop a Power Herb that increases P. Atk. by 100% and M. Atk. by 400% for 30 seconds.

    Inside a Ceremony of Chaos arena, the following restrictions apply:

    • All functions that aid in the identity recognition of another character are made neutral or hidden:
      • Names of and references to other characters in an arena are all changed to Challenger with a number suffix—for example, Challenger 3—and all characters are flagged as enemies for PvP combat.
      • The character’s name color also appears neutral.
      • All opposing characters’ clan and alliance information is hidden, and their ranking level is changed to Vagabond.

    • Characters that are in the same clan cannot cast beneficial ranged spells, like Tree of Life or Iss Enchanter Melodies, on each other.
    • Chatting, private shop, workshop, friend invites, and other interactive actions are unavailable.
    • Character return and summon skills are not available.
    • Consumable scrolls and potions can be used.
    • XP is not lost upon death.
    • A character can receive two items either from monsters in the Ceremony of Chaos, or by exchange Mysterious Marks to the Mysterious Butler NPC. These items can only be used while in a Ceremony of Chaos battle.


    Determining Winners and Losers

    If entering an arena alone in PvP version, you are immediately declared a winner.

    If entering the PvE version, you win after defeating five NPC monsters. If you are killed by the monsters, or do not attack the monsters until the match ends, you lose the match.

    If two or more characters enter an arena (no matter which version), the last character alive, or the one that scores the most kills over 6 minutes is declared the winner. If killed by a NPC or another character, you lose the match. If two or more characters survive the match but none are singled out as an obvious winner, a tie is declared.

    If killed, you cannot be resurrected: you can watch the rest of the match as a viewer until the match is over and you are moved out of the arena at the end of the match.

    Rewards

    There are various rewards from the Ceremony of Chaos.

    Buffs: All winners, and characters winning a draw, receive powerful buffs:

    • Doubtful Herb of Power: Increases P. Atk. by 100% for 5 minutes.
    • Doubtful Herb of Magic: Increases M. Atk. by 400% for 5 minutes.
    • Doubtful Herb of Vitality: For 5 minutes, Vitality is replenished when XP is acquired through hunting.

    Losing characters receive the Doubtful Herb of Power and Doubtful Herb of Magic buffs as well.

    Items

    Match Winner: After a winner is announced in either battle version, 1 to 5 Mysterious Boxes appear at random in the arena. Only the Match Winner character can open these boxes to claim the rewards inside. Contents include:

    • Guaranteed reward: 2 to 4 Mysterious Marks
    • Possible additional reward of one of the following at random:
      • High-level Stone of Life R95-Grade
      • Top-grade Stone of Life R95-Grade
      • High-level Stone of Life R99-Grade
      • Top-grade Stone of Life R99-Grade
      • Yellow Soul Crystal Fragment R99-Grade
      • Teal Soul Crystal Fragment R99-Grade
      • Purple Soul Crystal Fragment R99-Grade
      • Yellow Soul Crystal Fragment R95-Grade
      • Teal Soul Crystal Fragment R95-Grade
      • Purple Soul Crystal Fragment R95-Grade
      • Mysterious Belt 3-day Limited Period


    True Hero: The character obtains the most Mysterious Marks that month is declared as a True Hero when the monthly cycle ends. The declaration is made as a server-wide announcement in the chat window. Spending Mysterious Marks for items before the month is over does not affect the count of how many one obtains. There can only be one True Hero character per server per month: if the highest count of Mysterious Marks obtain is tied between two or more characters, no True Hero winner is declared. The number of Mysterious Marks you collect during a Ceremony of Chaos cycle can be checked by using the /ceremonyofchaos command in the chat window. A character that has True Hero status can obtain exclusive buffs and items from the Mysterious Butler NPC:

    • Ruler’s Authority belt R-Grade: Increases Max HP, MP, and CP by 500, weight penalty maximum value by 12,000, HP recovery rate by 10.12, MP recovery rate by 3.89, P. Atk., M. Atk., P. Def., and M. Def. by 6%, reflected damage resistance by 5, inventory slots by 36, and resistance to all attributes by 10. Can be exchanged.
    • Mysterious Belt 3-Day Limited Period: Increases Max HP, MP, and CP by 500, HP recovery rate by 7.1, MP recovery rate by 2.74, PvP damage by 5%, and reflected damage resistance by 5, and decreases PvP damage received by 6%. Cannot be exchanged, dropped, or sold.
    • 5,000 Clan Reputation Points
    • 5,000 Fame Points (individual for the character)

    Best Clan: The clan of the True Hero character receives a special buff from the Mysterious Butler NPC:

    • Ruler’s Blessing: Sleep, Bleed, Shock, Poison and Hold attack bonus increases by 30% for 30 minutes.

    Ruler’s Consideration: the character that accumulates the most PKs in the match but does not win receives this prize. When opened this item may give one or more Improved Stones of Life R95- or R99-Grade, or possibly a Soul Crystal Fragments. Cannot be exchanged, dropped, or sold.

    Consolation Prize: Even the losers win something! If you are defeated during the match, you receive 2 Mysterious Marks as a participation reward once the match ends. Be sure to stay until the match ends, however; if you leave prematurely you will not receive the reward.

    Items

    Attribute Changes

    Received damage when the defense attribute value is higher than the attack attribute value has been decreased. Defense attribute value can be raised to decrease received damage. Damage that raises attack attribute value can be increased.

    When non-attribute skills are used, different bonuses are applied depending on the item attribute.

    • When non-attribute skills are used, the attack attribute bonus that can be checked on the character information screen is applied.
    • When attribute skills are used, the same skill attribute as before is preferentially applied.
    • When the skill attribute and item attribute are the same, the combined attribute value is applied.

    The monster attribute value has been changed according to the attribute bonus change. Attribute values of previous level 95 monsters have been decreased. The XP and SP that can be acquired from monsters has been changed to depend on the transformed attribute value.

    A new augment option that can be bestowed on stones of life that are above R-grade has been added. When you use the new augment skill that can be bestowed on stones of life that are above R-grade, B-grade gemstones are consumed.

    The following top-level item skills have been added to existing augment options.

    • Charm
    • Peace
    • Guidance
    • Agility
    • Iron Body
    • Winter
    • Aggression Up
    • Aggression Down
    • Aggression
    • Hold
    • Mana Gain
    • Slow
    • Bleed
    • Shield
    • Empower
    • Spell Clarity
    • Might
    • Magic Barrier
    • Poison

    Amaranthine Upgrades

    You can now bestow PVP and PVE specific options on R99 Amaranthine items through the Blacksmith of Mammon.

    Weapons bestowed with PVP options are called "Dark Amaranthine." They have the following effects: increased PVP physical and magic damage, increased PVP skill damage, and chance of not increasing the PK count upon PK.

    Weapons bestowed with PVE options are called "Bloody Amaranthine." They have the following effects: increased PVE physical and magic damage, increased PVE skill damage, and buff effect is maintained upon being killed by an NPC.

    R99 grade PVP and PVE special options can be enchanted through the "Giant's Energy," "Energy of Destruction," and "Amaranthine Enhancement Stone" ingredients.

    The "Energy of Destruction" can be acquired through hunting and quests. The "Giant's Energy" can be purchased in the habitat or acquired as an Olympiad quest reward.

    The "Amaranthine Enhancement Stone - PVE" can be acquired through the Tauti boss battle. The "Amaranthine Enhancement Stone - PVP" can be acquired through the siege campaign.

    Changes to Crafting

    The quantity of ingredient items that are consumed when crafting an existing R-grade unidentified equipment item has been changed.

    The following 3 Tauti weapons have been added: "Tauti's One-handed Axe," "Tauti's Axe," and "Tauti's Dual Axe."

    • In order to craft Tauti weapons, you will need "Tauti's Fragment" that can be obtained after hunting Tauti in Tauti's Epic Battle as well as various ingredient items.
    • You can craft Tauti weapons through the blacksmith Ishuma who is located at the Wharf of Gludio Airships.

    New recipes and crafting ingredients for crafting normal and blessed equipment items that are above level 95 have been added. In order to craft normal and blessed equipment items that are above level 95, you must use "weapon pieces," "armor pieces," and "accessory gems" rather than the existing ingredients.

    We decreased the costs for crafting dual swords R-grade and over.

    We decreased the amount of R-Grade Gemstones needed for upgrading weapons’ special abilities.

    We changed the icon border color to easily differentiate between basic weapon items and attribute ore fragment items.

    Seed Talismans

    You can exchange Seed Talismans for "Energy of Destruction" and "Giant's Energy" through the "Seed Talisman Manager" in the Town of Aden, Rune Township, and the Keucereus Alliance Base.

    If you use the "Energy of Destruction" and "Giant's Energy" to acquire seed talismans and exchange them with the Seed Talisman Manager, you have a chance of acquiring a high-level seed talisman.

    Unlike a normal talisman, the seed talisman does not have remaining magic so there is no limit on its use period.

    The following effects are applied when a seed talisman is equipped.

    • Max HP/MP/CP increase, accuracy/magical accuracy increase, evasion/magic evasion increase, vampiric rage effect, Atk. Spd./Casting Spd. increase, Critical/M. Critical increase, P. Atk./M. Atk. increase, skill P. Atk. increase, resistance to reflect damage increase, physical/magic P. Atk. increase, skill MP consumption decrease, STR/INT increase, CON/MEN increase, DEX/WIT increase

    When you equip a seed talisman and a high-level seed talisman, only the high-level seed talisman's effects will apply.

    When you equip a seed talisman, various effects will occur depending on its type.

    Among items sold in the occupation type hall, the sale quantity of "Energy of Giant" has been changed to 3 per hour.

    • Fortress of Resistance
    • Devastated Castle
    • Bandit Stronghold
    • Rainbow Springs Chateau
    • Wild Beast Reserve
    • Fortress of the Dead

    Treasure Chests

    The previous "treasure chest" that appears in the hunting grounds has been changed to "dimensional treasure chest."

    • You can acquire more valuable reward items through the "dimensional treasure chest" than through the previous "treasure chest."
    • The reward items that can be acquired through the "dimensional treasure chest" are different according to the level of the hunting ground.

    The way to acquire reward items through the "dimensional treasure box" is as follows.

    1. Speak with the "dimensional treasure chest" to summon the "abyss gate." When you enter through the abyss gate, you will be moved to a room in the 1-player instant dungeon "Welcoming Gatekeeper of Hell Bertoph."
    2. When you speak with Bertoph, three kinds of treasure boxes are summoned. Select one to receive a reward.
    3. The NPC "Bertoph's Box" that is summoned in Bertoph's room is not an anticipation-type monster. It can be defeated with 1 strike or by using the bomb "Zaken's Candle". It drops various herbs while hunting.
    4. The "abyss gate" is maintained for 3 minutes.
    5. It is maintained for 3 minutes after entering the instant dungeon "Bertoph's Room." A maximum of 14 characters can enter this instant zone at the same time.
    6. The “Vitality Replenishing Herb” that can be acquired through “Bertoph’s Treasure Chest” has been changed to “Bertoph’s Vitality Replenishing Herb.”
    7. The duration for the instant dungeon “Bertoph’s Room” can now be checked through a screen message.

    Bug Fixes


    • The problem of the same accessory appearing more than once on the Aden Reconstruction Society Member's hair accessory exchange list has been corrected.
    • The problem of the physical P. Atk. power being displayed incorrectly on the "Specter Thrower Damage Up + Focus" item explanation has been corrected.
    • The problem of the existing enchant value not being maintained when bestowing options on an enchanted hair accessory through the "Aden Reconstruction Society Member" has been corrected.
    • The problem of the price of an "Orichalcum Arrow" being set lower than the price of a "Mithril Arrow" has been corrected.
    • The problem of content for rare crystals appearing on the explanation for R-grade weapons that can be exchanged for "Diplomas" has been corrected.
    • The problem of the "Bound Sword of Valhalla" item's attack motion not appearing properly has been corrected.
    • The problem of not being able to unbind the "Bound Apocalypse Avenger - Haste" through the Blacksmith of Mammon has been corrected.
    • The problem of acquiring the "Unidentified Elven Long Sword" that cannot be exchanged by using the "Weapon Seal Scroll - D" has been corrected.
    • The problem of number of consumed crystals being set incorrectly when crafting "Elixir of CP (R-Grade) has been corrected.
    • The problem of the magic critical rate being incorrect in the item explanation regarding set effects on some R-grade robe armor has been correctly.
      • Twilight Robe Set
      • Seraph Robe Set
      • Eternal Robe Set

    • We fixed the issue in which the ‘Dark Legion’s Edge – Thunder’ was categorized as a two-handed sword in the proxy sales window.
    • We fixed the issue in which the Beetle Hat could not be registered into the proxy sales system.
    • We fixed the issue in which the soulshot recipe for D – S grades would be categorized in the proxy sales window as ‘miscellaneous’.
    • We fixed the issue in which the enchant effect on certain hair accessories would not be displayed.
    • We fixed t he issue in which physical defense would increase when some hair accessories were enchanted.
    • We fixed the issue in which the Special Christmas Tree’s effect was not applied when possessing the Iss Enchanter’s enchant skill.
    • We fixed the delay in the CP Potion effect.
    • We fixed the incorrect application of the Received Critical Damage Reduction effect of the Seraph Heavy Armor set.
    • The problem of the monster appearing in the level 80 Rim Kamaloka not dropping event items has been fixed.
    • The problem of quantities needed for crafting "Unidentified Immortal Leather Armor" and "Unidentified Immortal Leather Leggings" being incorrectly applied has been fixed.
    • The problem of item effects for "Cloak of Light" and "Cloak of Darkness" not being correctly applied has been fixed.
    • The problem of the effect for Castle Cloak worn by male elf character not being normally displayed has been fixed.
    • The problem of a system message being incorrectly displayed when acquiring the "Energy of Destruction" has been fixed.
    • The problem of a head being abnormally displayed when wearing the "Jack O'Lantern Mask" has been fixed.
    • The problem of the appearance of "Shilen Wand" being abnormally displayed has been fixed.
    • The problem of the item animation not being displayed when wearing "Sacredium" together with shield/sigil has been fixed.
    • It has been corrected so that the item and skill names for "Mysterious Scroll - Drum Melody" to be same.
    • The problem of being able to remove the binding on the Bound Seraph Shoes (magic/robe) using the Bind Removing Scroll (R-grade) has been corrected.
    • The problem for female Elf and Dark Elf characters where equipping a cloak with “Draco’s Hat” results in an overlap of the head and the cloak has been corrected.
    • In Lower Detail, the problem of the shoulder section of armor not appearing properly in the character preview in the inventory screen has been corrected.
    • The problem of male Orc magician characters not displaying the cloak effect when equipping a Castle Cloak has been corrected.
    • The problem of only being able to obtain one “Energy of Destruction” item sometimes through hunting monsters has been corrected.
    • The problem that appears in the information for characters below level 85 when acquiring the “Energy of Destruction” item has been corrected.
    • The problem of being able to acquire more than 2 “Energy of Destruction” items sometimes in the same day has been corrected.
    • We fixed the issue in which the enchant stats would not be maintained when creating a belt out of the Low-level Magic Rune Clip - R-grade, which you can earn through a quest.
    • We fixed the issue in which you couldn’t enter the hair accessory item earned through Pablo’s Box into the auction house. The items that were fixed are as follows:

      • Stag Beetle Hat
      • Ladybug Hat
      • Praying Mantis Hat
      • Grasshopper Hat
      • Gold-rimmed glasses
      • Warrior’s Helmet

    Quests

    Campaigns

    The following campaigns have been added.

    1. Retrieve the Stolen Taxes - Aden Castle
      • Campaign goal: Stop the transportation unit member who is collecting taxes from the merchants in the village that is controlled by the lord of darkness.
      • Campaign prerequisite: Aden Castle is a castle of darkness
      • Campaign participation level: characters above level 40 who are not clan members in the castle of darkness
      • Campaign time: Sunday at 18:00
      • Campaign duration: 45 minutes
      • Campaign regions: The castle of darkness among the castles in Gludio, Dion, Giran, Oren, Aden, or Innadril, as well as the siege battlefield in Aden Castle
      • The castle gates can be destroyed during the campaign.

    2. Retrieve the Stolen Taxes - Rune Castle
      • Campaign goal: Stop the transportation unit member who is collecting taxes from the merchants in the village that is controlled by the lord of darkness.
      • Campaign prerequisite: Rune Castle is a castle of darkness
      • Campaign participation level: characters above level 40 who are not clan members in the castle of darkness
      • Campaign time: Sunday at 18:00
      • Campaign duration: 45 minutes
      • Campaign regions: The castle of darkness among the castles in Goddard, Rune, or Schuttgart, as well as the siege battlefield in Rune Castle
      • The castle gates can be destroyed during the campaign.


    New Quests

    Guillotine Fortress

    • The Invaded Execution Grounds
      • 95~
      • Patrol each area of the Guillotine Fortress and report back to Endrigo. Single
      • [Town of Dion]
      • High Priest Sylvain

    • Weeding Work
      • 95~
      • Collect the roots and stems from Mandragoras and report back to Dadphyna.
      • Single
      • [Guillotine Fortress]
      • Dadphyna

    • An Uninvited Guest
      • 95~
      • Summon and defect the Skull Dissect of Hellfire and report back to Endrigo.
      • Single
      • [Guillotine Fortress]
      • Guillotine Fortress Warden Endrigo

    • The Executioner's Execution
      • 95~
      • Defeat the guillotine of death and report back to Endrigo.
      • Single
      • [Guillotine Fortress]
      • Guillotine Fortress Warden Endrigo

    • Seven Flowers
      • 95~
      • Grow flowers from the seed of doubt collected from the mandragoras.
      • Collect the various types of flowers and deliver them to the spiteful souls that wander the execution grounds.
      • Daily
      • [Guillotine Fortress]
      • Dadphyna

    • Wraith's Liberation
      • 95~
      • Defeat the monsters that wander the Guillotine Fortress and report back to Roderik.
      • Daily
      • [Guillotine Fortress]
      • Guillotine Fortress Warden Roderik


    Seed of Hellfire

    • To the Seed of Hellfire
      • 97~
      • Move to the Seed of Hellfire and confirm its current situation.
      • Single
      • [Keucereus Alliance Base]
      • Admiral Keucereus

    • Day of Liberation
      • 97~
      • Defeat Tauti in a normal battle and report back to Sizrak.
      • Single
      • [Seed of Hellfire]
      • Sizrak

    • Fergason’s Offer
      • 97~
      • Defeat monsters in the Seed of Hellfire, collect unstable petras, and deliver them to Aku.
      • Single
      • [Seed of Hellfire]
      • Sizrak

    • An Audience With Tauti
      • 97~
      • Hunt Tauti in an epic battle. Collect the fragments and deliver them to Fergason.
      • Single
      • [Seed of Hellfire]
      • Fergason

    • Resistance Support
      • 97~
      • Defeat the kundas located on the 2nd floor of the Seed of Hellfire, then report back to Sizrak.
      • Daily
      • [Seed of Hellfire]
      • Sizrak

    • The Need for Petra
      • 97~
      • Collect petras from the kundas in the Seed of Hellfire and deliver them to Aku.
      • Daily
      • [Seed of Hellfire]
      • Aku

    • Highest Quality Petra
      • 97~
      • Acquire petras from low level Jahks and deliver them to Aku.
      • Daily
      • [Seed of Hellfire]
      • Low Level Jahk


    Orbis Temple

    • Resurrected Owner of Hall
      • 95~
      • Defeat Octavis in an epic battle and report back to Lydia.
      • Single
      • [Orbis Temple]
      • God's Messenger
      • Lydia


    Noblesse Quest

    • Noblesse, Soul Testing
      • 75+ Subclass
      • It proves that you helped the Goddess Eva by purifying the water and that you possess a strong soul that passed the soul testing.
      • Single
      • [Town of Goddard]
      • Priest Cerenas


    Ceremony of Chaos

    • Suggestion of Doubt - 1
      • 76~
      • Participate in the Ceremony of Chaos, collect traces of competition, and deliver them to the Steward of Doubt.
      • Daily
      • [Each Village]
      • Steward of Doubt

    • Suggestion of Doubt - 2
      • 76~
      • Participate in the Ceremony of Chaos, collect traces of competition, and deliver them to the Steward of Doubt.
      • Daily
      • [Each Village]
      • Steward of Doubt


    Clan Quests

    The newly added clan quest can be undertaken during the "Retrieve the Stolen Taxes" campaign.
    • The Lord of Light and the Shadow of Darkness - Gludio
      • Clan 10
      • Defeat the chamberlain of darkness in Aden Castle or Rune Castle, which has fallen into darkness.
      • Single
      • [Gludio Castle]
      • Chamberlain of Light

    • The Lord of Light and the Shadow of Darkness - Dion
      • Clan 10
      • Defeat the chamberlain of darkness in Aden Castle or Rune Castle, which has fallen into darkness.
      • Single
      • [Dion Castle]
      • Chamberlain of Light

    • The Lord of Light and the Shadow of Darkness - Giran
      • Clan 10
      • Defeat the chamberlain of darkness in Aden Castle or Rune Castle, which has fallen into darkness.
      • Single
      • [Giran Castle]
      • Chamberlain of Light

    • The Lord of Light and the Shadow of Darkness - Oren
      • Clan 10
      • Defeat the chamberlain of darkness in Aden Castle or Rune Castle, which has fallen into darkness.
      • Single
      • [Oren Castle]
      • Chamberlain of Light

    • The Lord of Light and the Shadow of Darkness - Aden
      • Clan 10
      • Defeat the chamberlain of darkness in Rune Castle, which has fallen into darkness.
      • Single
      • [Aden Castle]
      • Chamberlain of Light

    • The Lord of Light and the Shadow of Darkness - Innadril
      • Clan 10
      • Defeat the chamberlain of darkness in Aden Castle or Rune Castle, which has fallen into darkness.
      • Single
      • [Innadril Castle]
      • Chamberlain of Light

    • The Lord of Light and the Shadow of Darkness - Goddard
      • Clan 10
      • Defeat the chamberlain of darkness in Aden Castle or Rune Castle, which has fallen into darkness.
      • Single
      • [Goddard Castle]
      • Chamberlain of Light

    • The Lord of Light and the Shadow of Darkness - Rune
      • Clan 10
      • Defeat the chamberlain of darkness in Aden Castle, which has fallen into darkness.
      • Single
      • [Rune Castle]
      • Chamberlain of Light

    • The Lord of Light and the Shadow of Darkness - Schuttgart
      • Clan 10
      • Defeat the chamberlain of darkness in Aden Castle or Rune Castle, which has fallen into darkness.
      • Single
      • [Schuttgart Castle]
      • Chamberlain of Light


    Castle of Darkness Quest

    It can be undertaken during the "Retrieve the Stolen Taxes" campaign.

    • Castle of Darkness, "Liberation" Chapter
      • 40~
      • Defeat the chamberlain of darkness located in the castle of darkness.
      • Repeat
      • [Town of Aden or Town of Rune where the castle has fallen into darkness]
      • Revolutionary Captain

    • Castle of Darkness, "Guardian of Light" Chapter
      • 85~
      • Defeat the chamberlain of darkness located in the castle of darkness.
      • Repeat
      • [Castle of Light Interior]
      • Revolutionary Captain


    Seed Talisman Quest

    • Containing the Energy of Destruction
      • 90~
      • Defeat one of the following monsters: Tauti, Istina, Octavis, Spezion, Baylor, Balok, or Ron. Obtain the Core of Twisted Magic and deliver it to the Seed Talisman Manager.
      • Daily
      • [Keucereus Alliance Base, Town of Aden, Town of Rune]
      • Seed Talisman Manager


    Changes to Quests

    The following quests and quest-related systems have been changed.

    • "Help the Sister!" - The monsters to be hunted have been changed.
    • "Temple Champion - 1" - The monsters to be hunted have been changed.
    • "Adept of Taste" - The process of acquiring mandragoras has been changed.
    • "Little Wing" - Some of the monsters to be hunted have been changed.
    • "How to Oppose Evil" - Special products and rewards items have been added to the Seed of Hellfire region.
    • "Fate's Whisper" - The difficulty of the following quest monsters has been to solo-type.
      • - Messenger Cabrio
      • - Longhorn Golkonda
      • - Death Lord Hallate
      • - Kernon

    • If you undertake the "Supplier of Reagents" quest while the "Mimir's Elixir" quest is received, the chance of acquiring the following item ingredients is now higher.
      • - Moonstone Shard
      • - Quicksilver
      • - Volcanic Ash

    • The rewards of the following quests have been changed.
      • - Olympiad Starter
      • - Olympiad Undefeated
      • - Not Strong Enough Alone
      • - Completely Lost
      • - Nightmare of Dwarves
      • - Monstrosity in the Underground Mine, Teredor
      • - Precious Research Material
      • - Stuffed Ancient Heroes
      • - Be Lost in the Mysterious Scent
      • - Suspicious Gardener
      • - Breaking through the Emerald Square
      • - Challenge, Steam Corridor
      • - In the Coral Garden
      • - Break through the Sailren


    The goal of the "Purify the Dwarf's Soul" campaign has been lowered.

    The problem of not being about to complete the "Target the Opportunity" quest through the "Temporal Moving Device" has been corrected.

    The problem of the start scroll of the "Whereabouts of the Archaeologist" quest appearing on NPC "Liesel" has been corrected.

    When undertaking the following repeatable quests, the chance of acquiring quest items has been changed to differ according to the difference in level between the quest monster and the character.

    • - The One Who Ends Silence
    • - Threat Removal
    • - Gather the Flames
    • - Matras' Suspicious Request
    • - Figuring It Out
    • - Rise and Fall of the Elroki Tribe
    • - Attack Sailren

    When advancing to a Phantom Summoner through the "Proof of Fate" quest, the problem of the wrong dialogue appearing for NPC "Tobias" has been corrected.

    The level for the following quests in the Seed of Annihilation has been changed to level 85.

    • - To the Seed of Annihilation
    • - Finding the Lost Soldiers
    • - Not Strong Enough Alone
    • - Completely Lost

    Among rewards which can be obtained depending on participating in the "Olympiad Starter!" quest, the reward for participating 10 games has been changed.

    Deleted Quests

    Some quests have been deleted with the system change.

    • You cannot proceed on any deleted quests, even if you already received the update and possess it.
    • You can receive rewards for previously obtained quest items through the village News Informer.

    The deleted quest list is as follows.

    • - Path to Becoming an Elite Mercenary
    • - Path to Becoming an Exalted Mercenary
    • - Steps for Honor
    • - Path to Becoming a Lord - Gludio
    • - Path to Becoming a Lord - Dion
    • - Path to Becoming a Lord - Giran
    • - Path to Becoming a Lord - Heine
    • - Path to Becoming a Lord - Oren
    • - Path to Becoming a Lord - Aden
    • - Path to Becoming a Lord - Schuttgart
    • - Path to Becoming a Lord - Goddard
    • - Path to Becoming a Lord - Rune
    • - For the Sake of the Territory - Gludio
    • - For the Sake of the Territory - Dion
    • - For the Sake of the Territory - Giran
    • - For the Sake of the Territory - Heine
    • - For the Sake of the Territory - Oren
    • - For the Sake of the Territory - Aden
    • - For the Sake of the Territory - Goddard
    • - For the Sake of the Territory - Rune
    • - For the Sake of the Territory - Schuttgart
    • - Protect the Territory Catapult
    • - Protect the Supplies Safe
    • - Protect the Military Association Leader
    • - Protect the Economic Association Leader
    • - Protect the Religious Association Leader
    • - Pierce through a Shield
    • - Make Spears Dull
    • - Weaken the Magic
    • - Deny Blessings
    • - Destroy Key Targets
    • - Possessor of a Precious Soul - 1
    • - Possessor of a Precious Soul - 2
    • - Possessor of a Precious Soul - 3
    • - Possessor of a Precious Soul - 4

    Bug Fixes


    • We fixed the issue in which the quest completion NPC for the ‘Eliminate the Threat’ quest description was incorrectly displayed as Kartia researcher instead of Agent Giorgio.
    • We fixed the incorrect information on reward XP in the Start of Another Fate quest description.
    • We fixed the issue in which the quest item could not be acquired after hunting the Scarlet Stakato Worker, located in the Forge of the Gods, while doing the Quest for Fishing Shot quest.
    • We fixed the issue in which you couldn’t obtain the Mark of Splendor after hunting Anays when doing the Fade to Black quest if a member of your party didn’t have the quest.
    • We made it so that only one party member would have an increased number of kills when killing the quest monster as a party in the Eliminate the Threat quest.
    • We fixed the issue in which the quest would not run properly when defeating the quest monster in the Breaking through the Emerald Square quest with a servitor/pet.
    • We fixed the issue in which the one quest/campaign UI would disappear from the radar window when a cutscene started during gameplay.
    • We fixed the issue in which the reward exchange window wouldn’t open when trying to get rewards for the Supplier of Reagents quest.
    • We fixed the issue in which the quest giver is incorrectly displayed for the Threat Continues quest in the world information.
    • We did away with the afterimage that would remain when the Seven Signs, One who seeks the Power of the Seal quest cutscene was forcefully skipped.
    • The problem of the zone quest proceeding information icon not being displayed in the dialogue window has been fixed.





    You come from nothing, You're going back to nothing. So what have you lost? Nothing! So always look on the bright side of life.

    http://www.dragonshadowclan.com/portal/forums/image.php?type=sigpic&userid=2&dateline=1517329291

  2. #2
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    Default Re: Tauti Offical Patch notes

    Part 2

    Clan Changes

    New Clan Items

    Items for obtaining clan reputation points and individual fame points have been added.

    • Clan Exclusive Pet (Raccoon): Item that summons a nurture-type clan pet (Raccoon)
    • Clan Exclusive Pet (White Cat): Item that summons a nurture-type clan pet (White Cat)
    • Clan Exclusive Pet (Desert Fox): Item that summons a nurture-type clan pet (Desert Fox)
    • Cheeky Angma Summoning Scroll: Item that summons a combat-type Cheeky Angma


    • The clan exclusive pets and the cheeky angma summoning scroll can only be used by clan members who belong to a clan that is above level 5.
    • When a nurture-type clan pet is summoned and 72 hours go by, you can obtain 100 clan reputation points, and there is also a chance of acquiring the "Pouch of Doubt" through which you can obtain reward items.
    • You can exchange a nurture-type clan exclusive pet.
    • If you defeat the combat-type cheeky angma within the given time, you receive 1000 individual fame points and 30 clan reputation points. There is a chance of also obtaining the "Attribute Crystal Fragment."
    • The combat-type cheeky angma uses skills such as heal, stun, and aerial yoke. You can defeat it by working with another character.
    • Pet items and summoning scrolls can be purchased using "Marks of Doubt" through the "Ceremony of Chaos."

    The "Clan Insignia" has been changed as follows.

    • It's name has been changed to "Clan Mark."
    • The Clan mark can be registered as a 256x256 24-bit or 32-bit TGA file.
    • The clan mark uses new standards, so the clan insignia that was registered under previous standards cannot be used.
    • The clan insignia information that cannot be used after the standards change will be deleted in bulk at the regular maintenance time on 1/11 (Wed).
    • The clan mark applies to the clan shield, clan flag, and clan tombstone.
    • summoning the combat pet means you summon it, fight it, and get fame points when it dies

    New Clan Skills
    A "Clan Flag" skill has been added.

    • In order to acquire the skill, you must purchase a scroll from the clan merchant. It takes 1000 clan reputation points to purchase the scroll.
    • In order to use the skill, you must be a marquis or higher. It requires 100 clan reputation points.
    • The flag that is summoned through the clan flag skill is maintained for 30 minutes. For 10 minutes, it casts the "Clan Rising" buff on all clan members, and it casts "Clan Curse" on all those who do not belong to the clan.
      • Clan Rising: Raises the clan flag. Increases damage of clan members during PvP and decreases received damage.
      • Clan Curse: It has the same effect and range as the "Clan Rising." So you can know the effect and range of a clan flag that has been summoned by another clan. it does not have any other effects.

    • You cannot use a clan flag in the Ceremony of Chaos or in the Olympiad.
    • The Clan Rising skill's effect does not overlap.

    The effects of the skill "Clan Advent" have been changed as follows.

    • Increased M. Atk. and M. Def. effects have been added to the skill's effects.
    • Depending on the added effect, P. Atk. and P. Def. increase values have been slightly decreased.

    Bug Fixes

    When clan reputation is above 0, the problem of clan skills not resetting has been corrected.

    We fixed the issue in which the auction-type clan hall ornament looked black in the Rune township.

    Skill Changes

    Changes to Skills

    The Iss Enchanter's 5 skills have been changed and added to as follows.

    • Crippling Attack: Increased de-buff duration (5 sec -> 10 sec)
    • Shadow Blade: Increased de-buff duration (5 sec -> 10 sec)
    • Mass Crippling Attack: Increased de-buff duration (5 sec -> 10 sec)
    • Mass Shadow Blade: Decreased re-use time (15 sec -> 10 sec). Increased de-buff duration (5 sec -> 10 sec)
    • Angel's Resurrection: Increased skill effect (20% -> 40%). Additional acquired skills at levels 90 and 95

    For Othell Rogues and Yul Archers, on their "Grand Light Armor Mastery" skill, an effect that increases speed and physical skill critical rate according to the character's DEX value has been added. When Othell Rogues and Yul Archers equip light armor, speed and physical skill critical rate may increase or decrease according to the character's DEX value.

    The Tyrr Warrior's Last Attack skill reuse time has been reduced from 30 seconds to 15 seconds.

    Othell Rogue changes:

    • Shadow Hide: Deleted movement speed decrease
    • Final Ultimate Evasion: Increased Skill Evasion and added M. Def and M. Evasion
    • Angel of Death: Increased Skill Evasion
    • Reverse: Decreased skill cooldown, deleted Instant Kill effect
    • Shadow Chase: Decreased skill cooldown
    • Grand Light Armor Mastery: Increased P. Evasion
    • Heart Breaker: Added P. Evasion
    • Chain Blow: Can now be used without having to be in a Bleeding state.
    • Maximum Critical: Increased vital point attack rate.
    • Assassin's Reflex: Eliminated vital point attack rate.
    • Poison Zone: Increased success rate. When poisoned, added P. Def. and M. Def. effects.
    • Scorpion Poison - Block Magic: Added reduced speed effect.
    • The soulshot bonus that is applied on the Othell Rogue's Blow skills has been changed. When the Othell Rogue uses a soulshot, higher damage is applied than before.
    • The mirror image created by using the Clone Attack skill will now automatically disappear when the battle is finished.

    Aeore Healer changes:

    • Fairy of Life: Decreased recovery skill cooldown
    • The Aeore Healer's servitor "Unison of Light" has been changed as follows: The attack method has been changed from the current melee physical attack to long-range physical attack. The PvE battle abilities have been strengthened to allow easier hunting.
    • The skills that are acquired upon awakening as an Aeore Healer have been changed as follows.
    • The level 3 class skill "Light Armor Mastery" which was temporarily provided prior to acquiring the awakening skill will no longer be provided.
    • The level 3 class skill "Light Armor Mastery" that was acquired by characters who awakened as an Aeore Healer has been deleted.

    The effects of the following skills have been changed:

    • Feoh Wizard
      • Ultimate Body To Mind: Re-use time decreases to 15 seconds.

    • Sigel Knight
      • Shield Charge: The rate for applying debuffs increases.
      • Shield Impact: It changes to a skill targeting a single object. Its debuff duration time increases to 5 seconds.
      • Shield Wave: The rate of skill effect changes from the front to the character's surrounding.
      • Gust Blade: The range of skill effect changes from the front to the character's surrounding.
      • Chain Galaxy: Debuff duration time increases to 5 seconds.


    Miscellaneous

    • When a servitor uses its skill, the remaining time until re-use is now displayed.
    • The servitor's skill can now be registered as a macro and used.
    • For the skill "Party Solidarity", the M. Atk. increase value out of the stage 3 effects has been increased.
    • The weight of P. Atk. when calculating the damage for all physical skills has been increased. The higher the character's P. Atk. the higher the skill damage that is applied than before.
    • The success rate of the skill "Just Punishment" has been raised. The skill's effect does not apply on raid boss monsters.
    • Now you can only use Blazing Skin and Freezing Skin on party members and yourself.
    • It has been changed so that the Sense of Royalty, which is activated when a summoner is injured, is to be activated when a summoner has much greater injury.
    • It has been changed so that the attribute number of an item worn by Summoner affects the "Reaper Power" skill.
    • You can no longer change between main or sub classes while in a 1:1 duel or party duel.


    Skill Enchanting Changes

    When a skill's enchanting options are changed, the enchanting level no longer decreases.

    New enchanting options have been added to the skills that are acquired after awakening.

    • Attack: Additional damage applied
    • Wind Walk: Speed increase
    • Entangle: Speed decrease
    • Might: P. Atk. increase
    • Shield: P. Def. increase
    • Empower: M. Atk. increase
    • Magic Barrier: M. Def. increase
    • Shield Defense: Shield defense increase
    • Weakness: P. Atk. decrease
    • Hex: P. Def. decrease
    • Mind: M. Def. decrease
    • Chance Shock: Stun success rate increase
    • Chance Knock Down: Knock down success rate increase
    • Chance Paralyze: Paralysis success rate increase
    • Chance Bleed: Bleed success rate increase
    • Chance Poison: Poison success rate increase
    • Chance Hold: Hold success rate increase
    • Chance Fear: Fear success rate increase
    • Chance Sleep: Sleep success rate increase
    • Chance Exile: Dismiss success rate increase
    • Break Shock: Resistance to stun decrease
    • Break Knock Down: Resistance to knock down decrease
    • Break Paralyze: Resistance to paralysis decrease
    • Break Bleed: Resistance to bleed decrease
    • Break Poison: Resistance to poison decrease
    • Break Hold: Resistance to hold decrease
    • Break Fear: Resistance to fear decrease
    • Break Sleep: Resistance to sleep decrease
    • Distance: Effect range increase

    It has been changed so that a skill cannot be enchanted while its skill reuse time is remained.

    The quantity of rewards (Lesser Giant's Essence, SP) acquired for enchanting stage 3 class skills upon awakening has been changed to be 30% of the previous quantity.

    Bug Fixes


    • The problem of the damage reflection and vampiric rage not being applied has been corrected for the following skills.
      • Hurricane Storm
      • Eruption

    • The problem of the "Dance of Shadows" skill not being enchanted correctly has been corrected.
    • The problem of Maestros not being able to learn "Create Item Lv 10" through skill learning has been corrected.
    • The problem of SP not being consumed normally when a chaotic character enchants a skill has been corrected.
    • The problem of being able to use "Summon Soulshots" but the skill appearing as not being usable on UI has been corrected.
    • The problem of the enchanted "Rebirth" skill effect not being applied to the caster upon use has been corrected.
    • The problem of HP being consumed incorrectly when using the enchanted "Rebirth" skill has been corrected.
    • The amount of rewards (Lesser Giant's Essence, SP) acquired for enchanting stage 3 class skills upon awakening will be changed by the Feb. 1 (Wed) update to be 30% of the existing amount.
    • When a horn/saha buff is applied on a character, the problem of the pet being repeatedly cast on the pet has been corrected.
    • The problem of a transformed servitor not following its summoner has been corrected.
    • In order to resolve the problem of the each class's chain skills being used repeatedly by being registered as macros, the chain skill information for each class that is registered in the user's macros has been deleted.
    • We fixed the issue in which the character couldn’t move immediately after using the Light of Equilibrium skill.
    • We fixed the issue in which you could use the Angelic Resurrection skill in a situation that made resurrection impossible.
    • We fixed the issue in which the character posture looked abnormal or the character could not be targeted when resurrected after being killed while in a Shadow Fake Death state.
    • We fixed the issue in which the Soul was not consumed but the skill description said otherwise in using the Soul Harmony skill.
    • We fixed the incorrect skill description in which the 3-level skill Party Resurrection was said to affect ‘dead alliance members’.
    • We changed the item created during the Summon Soulshot skill to the Beast Soulshot and Blessed Beast Spiritshot, exclusively used by the Wynn Summoner class.
    • We changed the issue in which the effect of increased skill level in Clan Advent clan skill was not immediately transferred to the servitor.
    • We fixed the issue in which the characters would be resurrect lying face down after dying while ‘Shadow Fake Death’ was in effect.
    • We fixed the issue in which the effect for Hydro Blast was delayed.
    • We fixed the issue in which debuffs skills would sometimes be applied when using Invincible skills.
    • We fixed the issue in which the effect of the Mass Bullseye skill would be centered around the caster.
    • We fixed the issue in which the Hide effect would not be undone when attacking after using the Dragon Bomber’s Assimilation skill.
    • We fixed the issue in which the SP would not be consumed properly when a Chaotic character is enchanting a skill.
    • The problem of its enchanting effect not being applied when enchanting the "Summon Lumi" skill to a power type has been fixed.
    • The problem of its enchanting effect being abnormally reflected when enchanting the "Servitor Balance Life" skill to a cost type has been fixed.
    • The problem of the debuff skill "Charm" being deleted upon character's death has been fixed.
    • The problem of the information for increased duration time not being displayed in the skill description when enchanting some skills of Wynn Summoner class to a time type has been fixed.
    • The problem of not being able to enchant skills where the re-use time has ended after skill use has been corrected.
    • The problem of being able to use the "reset" skill in a peace zone has been corrected.
    • The problem of debuff applied to master being transferred to servitor has been fixed.
    • The problem of reuse time occasionally being displayed in a servitor skill icon, which is not used, has been fixed.
    • We fixed the issue in which the mirror image created by the Clone Attack skill would sometimes attack party members.
    • We fixed the issue in which each class could use chain skills that follow knock back and aerial yoke in an abnormal way.
    • We fixed the incorrect display of duration time for the Baguette/Vesper transformation that occurs when you acquire the Herb of Doubt.

    PvP Changes

    Territory War Removal

    The territory war system and NPC's have been deleted. The functions have been changed as follows.

    • Quest:
      • You cannot begin or undertake territory war related quests.
      • If you have territory war related quests that were started before the update and are currently in progress, you can receive rewards through the New Informer in the village.

    • Territory Badge
      • You can obtain a treasure chest item by donating it to the Aden Reconstruction Society Member.

    • Territory Special Products
      • They can be purchased through the News Informer NPC during the set time.


    Olympiad Changes

    The list of items that can be purchased from the "Olympiad Manager has been changed as follows.

    • Delete: S-grade weapons and armor, R-grade weapons and armor, R95-grade weapons and armor
    • Add: R99-grade weapons and armor, scrolls of imprinting (including mastery, discipline, and oblivion)

    The prices of the items sold by the Olympiad Manager have been adjusted.
    The options on the "Hero's Cloak" and the "Cloak of Honor" have been changed as follows.

    • Hero's Cloak
      • Before change: HP and CP increase
      • After change: HP and CP increase, M. Def. increase, all stats increase, resistance to attributes increase

    • Cloak of Honor
      • Before change: HP and CP increase
      • After change: HP and CP increase, M. Def. increase, all stats increase, resistance to attributes increase


    The effect of the "Warrior's Temporary Healing Potion" that applied the recovery amount differently according to HP has been changed as follows.

    • Previous: recovers a certain amount of Max CON
    • Changed: Recovers up to 5000 power as HP and the remaining power recovers CP

    Bug Fixes

    After conquering the barracks, the problem of the conquer status not appearing correctly on the mini-map has been corrected.‏

    The problem of being able to escape from the consultation area through fortress/clan hall/castle while dead has been corrected.

    The problem of the enchant skills that a mentor and mentee gives one another not being cancelled upon entering an Olympiad match has been corrected.

    Interface & System Changes

    Interface Changes

    When you mouse over the vitality UI that appears in the character screen, you can now check the number of vitality items that can be used that week.

    A new icon has been added to let you select more various items than before upon registering a macro.

    In the Preferences menu, an option item has been added to the game tab to let you select the dialogue box and private shop/private workshop sign.

    When speaking with a character or NPC, the marked dialogue box has been changed.

    When setting up a private shop or private workshop for each race, the displayed sign has been changed.

    Requirements for resetting the quest informer's UI has been changed as follows.

    • Before change: acquire 1 quest item
    • After change: accept the quest

    The “hide dialogue box” option has been corrected to apply to all NPC dialogue.

    On NCsoft West servers, the in-game petition client will be disabled until further notice.

    Parties & Vitality

    The vitality points consumption rate has been improved. Vitality points that are consumed during solo or 2-6 member party hunting has been decreased.

    On NCsoft West servers, the weekly vitality has increased from 7 to 20 items.

    New Emotes

    New emotes Provoke and Propose have been added to the Actions window. Animations generally differ per race and gender.

    Bug Fixes

    The problem of the mentoring guide not having a race item in its target detailed setup has been corrected.

    The problem of searching for a character name exceeding 12 English characters in the Mentee search window not being normally carried out has been fixed.

    The problem of a name of NPC, which does not actually exit, being displayed when checking the radar at the entrance of Talking Island has been fixed.

    The problem of the displayed UI window automatically closing when using the /instantzone command has been corrected.

    After deleting and adding a subclass, the problem of the “Eva’s Saint” class being shown as “Eva’s Templar” has been corrected.

    When a mentor dies, the mentee can no longer use the Summon Mentor skill.

    Hunting Zone Changes

    We changed the interior of the Cruma Tower into a viewable region.

    We drastically decreased the critical rate of monsters’ magic skills.

    We dramatically decreased the number of Kartia’s Guards in the altar room of Kartia’s Labyrinth.

    We increased the HP of the boss in solo-type Kartia’s Labyrinth.

    We changed the boss fights of Varlock and Baylor in the Crystal Caverns as follows:

    • The Prison Gate Key, which can be acquired during the boss fight, will now be inserted directly into the character inventory.
    • The Prison Gate Key is now a one-hour limited item.

    We changed the time limit of the Octavis Boss Fight instance (normal mode) inside Orbis Temple to 2 hours.

    The time interval for changing the location of the “Merchant of Mammon” has been changed from 30 minutes to 4 hours.

    Zelaka, the boss monster of Kartia’s Labyrinth (lv 85), will no longer use the Zelaka’s Warcry skill when its HP drops below 10%.

    We changed the Istina boss battle in the Seed of Annihilation as follows:

    • Characters can now die from Acid Eruption.
    • Now you can only undo the Yoke Status used by Sealing Energy the NPC by using the Energy Control Device.

    Only characters over lv85 can now enter the Seed of Annihilation through Klemis the NPC at the pier.

    We changed the minimum number of party members for alliance-type instance dungeon to 14 for normal, and 21 for extreme mode. The instance dungeons with the changes are as follows:

    • Normal mode
      • Seed of Annihilation
      • Last Imperial Tomb
      • Ice Queen’s Castle
      • Balok boss battle
      • Istina’s Habitat
      • Octavis boss battle

    • Extreme mode
      • Ice Queen’s Castle
      • Istina’s Habitat
      • Octavis boss battle


    The monsters in the following hunting grounds now have higher HP and give more XP when killed:

    • Altar of Evil
    • Bloody Swampland
    • Fairy Settlement
    • Forbidden Gateway

    When equipment with bestowed attributes is equipped, the attribute value given to monsters is lower than before to provide smoother hunting.

    The Seed of Annihilation: Battle in the Nursery instanced dungeon now lasts 25 minutes instead of 30 minutes. Also, after the instance battle times out, you can speak to the NPC to acquire XP equivalent to the amount of residue collected.

    The reward for the Balthus Knights - Antharas Expedition Campaign has increased: in addition to an Expedition Volunteer Reward Chest, you also get an Expedition Volunteer’s Crystal Pouch.


    Bug Fixes

    • We fixed the issue in which the stage wouldn’t change even if all monsters were hunted down in the alter room of Kartia’s Labyrinth.
    • We fixed the issue in which the boss monster’s petrified state would come undone before the seventh stage in Kartia’s Labyrinth.
    • We fixed the issue in which the pathway to the Stone Coffin room wouldn’t open even if you killed Beleth, the Hellbound Raid boss.
    • We fixed the issue in which the transparent state of the Enraged Master Kinen, who occasionally spawns in the fourth stage of the Fortuna instance dungeon, would not come undone.
    • We fixed the issue in which the dead body of a servitor summoned in an instance dungeon would not disappear.
    • We fixed the issue in which the Vampire Queen of the Tower of Insolence didn’t respond correctly to attacks.
    • We fixed the issue in which the stage wouldn’t change even if all monsters were killed in Kartia’s Labyrinth altar room.
    • We fixed the error in which the Enraged Master Kinen, the raid boss of Fortuna, does not appear sometimes after the death of its double.
    • We fixed the issue in which we could use an abnormal method of going through the Core Naia battle area entrance.
    • We fixed the issue in which you turn into a Cursed Transformed Object when subject to the Orbis’ Curse skill while in the Blood Sword Akamanah transformation state.
    • We fixed the issue in which a raid boss’ magic would be sealed through a knight class’ Justice Punishment skill.
    • We fixed the issue in which buffs would not work on ally NPCs in solo-type Kartia’s Labyrinth.
    • We fixed the issue in which the Teleport Cube would sometimes not disappear after time has elapsed after killing Epidos in Hellbound’s Steel Citadel.
    • The problem of the Dimensional Poison Zone skill effect not being cancelled even after hunting "Kartia Dimensional Watcher" at the 1st floor of Kartia's Labyrinth has been fixed.
    • The problem of screen playing not being ended even after entering inside the instance dungeon when entering "Fortuna" has been fixed.
    • The phenomenon of Balok not using any skills when it is attacked with servitors has been corrected.
    • The problem of the NPC “Hermuncus” incorrectly stating in its HTML that the Seed of Annihilation is a level 88 hunting ground has been corrected.
    • The problem of the raid boss “Baylor” in the Crystal Caverns occasionally moving inside the Secret Gate has been corrected.
    • The problem where the boss gate not opening in the level 95 “Kartia’s Labyrinth” even when the “Kartia Dimensional Watcher” arrives at the entrance of the boss entry gate has been corrected.
    • The problem of the number of remaining sacrifices in the UI not being displayed correctly upon entering the Altar of Shilen instant dungeon has been corrected.
    • The problem of the incorrect dialogue that appears in the chatting screen of the NPC “Kunda Watcher” at the Wharf of Gludio Airships has been corrected.
    • The region where character moving is not permitted within the Bloody Swampland topography has been corrected.
    • We fixed the issue in which Istina, in abnormal form, would attack characters sometimes in the bonus phase.
    • We fixed the issue in which the Balok, the raid boss of the Crystal Caverns, would not respond properly when attacked with a servitor.
    • We fixed the issue in which sometimes, in the lv95 solo-type Kartia’s Labyrinth tunnel chamber, the Kartia’s Dimensional Watchman would move closer to the boss chamber entrance when reduced in HP and would not disappear.
    • We fixed the issue in which an ally NPC could be attacked by a servitor in the solo-type Kartia’s Labyrinth.
    • The problem of lower XP being acquired than before when hunting monsters in some hunting grounds that are below level 85 has been corrected.




    You come from nothing, You're going back to nothing. So what have you lost? Nothing! So always look on the bright side of life.

    http://www.dragonshadowclan.com/portal/forums/image.php?type=sigpic&userid=2&dateline=1517329291

  3. #3
    The Dragon Lord OzDragon's Avatar
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    Default Re: Tauti Offical Patch notes

    So I am hearing from a lot of friends this patch is L2's "Biggest Money Sink." From what they have told me they have changed the element proprties for pvp! so if you go agenest some one with lvl 7 ele on there wep the only way to defend ageist it is to have 420 of that ele on your armor in order to do this and cover all ELE's you will need 2 set of armor with differnet ele on it from what was told me.. so if anyone has proof of this pls share. And there are a few other things as well but been to look into them further so i understand them better before i post them.

    You come from nothing, You're going back to nothing. So what have you lost? Nothing! So always look on the bright side of life.

    http://www.dragonshadowclan.com/portal/forums/image.php?type=sigpic&userid=2&dateline=1517329291

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